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AP Physics C: Mechanics · Framework 2026-27
Unit 1

Kinematics

Kinematics uses vector functions, derivatives, and definite integrals to describe motion before identifying the forces that produce it.

Exam weight
10–15%
Topics
5

Introduction

Kinematics uses vector functions, derivatives, and definite integrals to describe motion before identifying the forces that produce it.

Start with a frame, origin, axes, clock, and point-particle model. Position is a vector function of time. Velocity is its derivative, acceleration is the derivative of velocity, and initial conditions fix the constants created by integration.

The same motion can appear as a parametric path, component equations, graphs, or a table. A valid solution keeps the coordinate choices and time domain consistent while moving among those representations.

01
Vectors

separate magnitude from signed components

02
Derivatives

extract instantaneous velocity and acceleration

03
Integrals

accumulate displacement and velocity change

04
Frames and components

compare observers and solve multidimensional motion

Current exam guidance: Aligned to the current 2026–27 AP Physics C: Mechanics framework, with calculus-based modeling, derivations, experimental reasoning, and explicit assumptions.
1.1

Scalars and Vectors

How do components preserve a vector’s magnitude and direction?

Short answer

Components are signed projections on chosen axes; they change when the axes rotate, while the physical vector and its magnitude do not.

Know firstAlgebra · Right-triangle trigonometry · Three-dimensional coordinates

A vector is more than its length

A scalar has magnitude and units but no direction: distance and speed are scalars, while displacement, velocity, and acceleration are vectors. Write A⃗=Axi^+Ayj^+Azk^\vec A=A_x\hat i+A_y\hat j+A_z\hat k. The unit vectors name axis directions and are dimensionless; the components carry the units and signs. Its magnitude is ∣A⃗∣=Ax2+Ay2+Az2|\vec A|=\sqrt{A_x^2+A_y^2+A_z^2}. Dividing by that magnitude gives A^=A⃗/∣A⃗∣\hat A=\vec A/|\vec A|.

Vector addition is componentwise because each axis projection adds independently. Opposite components can cancel even when both vectors are large. Rotating the coordinate system changes (Ax,Ay,Az)(A_x,A_y,A_z) but preserves ∣A⃗∣|\vec A|, so magnitude invariance is a strong error check.

Physics model

A component carries sign; magnitude does not

Move a one-dimensional vector endpoint and compare its signed component with its nonnegative magnitude. At zero, the vector has no direction.

Component
3 m
Magnitude
3 m
Direction
positive
originsigned axiscomponent vector
A component carries sign; magnitude does notMove a one-dimensional vector endpoint and compare its signed component with its nonnegative magnitude. At zero, the vector has no direction.-8-7-6-5-4-3-2-1012345678origin
A⃗=Axi^\vec A=A_x\hat{\mathbf i}
Read this figure without the graphic

Move a one-dimensional vector endpoint and compare its signed component with its nonnegative magnitude. At zero, the vector has no direction.

Current quantityValue
Component3 m
Magnitude3 m
Directionpositive
Model relationA⃗=Axi^\vec A=A_x\hat{\mathbf i}

Resolve and recombine one vector

  1. Square and add the components: ∣A⃗∣2=32+(−4)2+122=169|\vec A|^2=3^2+(-4)^2+12^2=169.
  2. Take the nonnegative square root: ∣A⃗∣=13|\vec A|=13.
  3. Divide every component by 13 to obtain A^\hat A.
  4. Check ∣A^∣2=(9+16+144)/169=1|\hat A|^2=(9+16+144)/169=1.
Result
A^=313i^−413j^+1213k^\hat A=\frac{3}{13}\hat i-\frac{4}{13}\hat j+\frac{12}{13}\hat k
Units: A⃗\vec A has its physical units; A^\hat A is dimensionless.

Boundary cases

  • The zero vector has magnitude zero and no unique direction.
  • ∣A⃗+B⃗∣|\vec A+\vec B| is generally not ∣A⃗∣+∣B⃗∣|\vec A|+|\vec B|.

The component triple three, negative four, twelve forms a length-thirteen vector and normalizes to a unit vector.

Keep each quantity distinct

QuantityMeaningCan be negative?
AxA_xsigned projection on the x-axisyes
∣A⃗∣|\vec A|vector magnitudeno
A^\hat Adimensionless directioncomponents may be
A⃗+B⃗\vec A+\vec Bcomponentwise resultantcomponents may be

Audit a vector calculation

  1. Declare the axes and units.
  2. Resolve every vector in the same basis.
  3. Add or subtract matching components.
  4. Recombine only after the component algebra is complete.
  5. Check magnitude, quadrant, and units.

Keep these three ideas

  • Components depend on the chosen axes.
  • Magnitude is invariant under an axis rotation.
  • Unit vectors specify direction and carry no physical units.
1.2

Displacement, Velocity, and Acceleration

How do derivatives and integrals connect position, velocity, and acceleration?

Short answer

Velocity and acceleration are successive time derivatives of position, while definite integrals recover changes once initial conditions are supplied.

Know firstVector components · Derivatives · Definite integrals

Motion is a chain of rates and accumulated changes

Model the moving object as a point particle whose position r⃗(t)\vec r(t) is measured from a chosen origin. Over Δt\Delta t, displacement is Δr⃗\Delta\vec r, average velocity is Δr⃗/Δt\Delta\vec r/\Delta t, and average acceleration is Δv⃗/Δt\Delta\vec v/\Delta t. Taking the interval limit gives v⃗=dr⃗/dt\vec v=d\vec r/dt and a⃗=dv⃗/dt\vec a=d\vec v/dt. Speed is the scalar ∣v⃗∣|\vec v|.

Integration reverses differentiation only after physical initial data are included: v⃗(t)=v⃗(t0)+∫t0ta⃗(s) ds\vec v(t)=\vec v(t_0)+\int_{t_0}^{t}\vec a(s)\,ds and r⃗(t)=r⃗(t0)+∫t0tv⃗(s) ds\vec r(t)=\vec r(t_0)+\int_{t_0}^{t}\vec v(s)\,ds. From t0t_0 to t1t_1, displacement is ∫t0t1v⃗ dt\int_{t_0}^{t_1}\vec v\,dt, while distance traveled is ∫t0t1∣v⃗∣ dt\int_{t_0}^{t_1}|\vec v|\,dt. Their magnitudes agree only when velocity keeps one fixed direction without reversing.

Physics model

Derivatives describe the instantaneous motion state

Move along a planar trajectory and compare its position, velocity, and acceleration vectors at one instant.

Position
⟨−2,2⟩\langle-2,2\rangle m
Velocity
⟨0,4⟩\langle0,4\rangle m/s
Acceleration
⟨6,4⟩\langle6,4\rangle m/s²
trajectoryvelocity vectoracceleration vector
Derivatives describe the instantaneous motion stateMove along a planar trajectory and compare its position, velocity, and acceleration vectors at one instant.xy
r⃗=(t3−3t)i^+2t2j^v⃗=dr⃗dt,a⃗=d2r⃗dt2\begin{aligned}\vec r&=(t^3-3t)\hat{\mathbf i}+2t^2\hat{\mathbf j}\\ \vec v&=\frac{d\vec r}{dt},\qquad \vec a=\frac{d^2\vec r}{dt^2}\end{aligned}
Read this figure without the graphic

Move along a planar trajectory and compare its position, velocity, and acceleration vectors at one instant.

Current quantityValue
Position⟨−2,2⟩\langle-2,2\rangle m
Velocity⟨0,4⟩\langle0,4\rangle m/s
Acceleration⟨6,4⟩\langle6,4\rangle m/s²
Model relationr⃗=(t3−3t)i^+2t2j^v⃗=dr⃗dt,a⃗=d2r⃗dt2\begin{aligned}\vec r&=(t^3-3t)\hat{\mathbf i}+2t^2\hat{\mathbf j}\\ \vec v&=\frac{d\vec r}{dt},\qquad \vec a=\frac{d^2\vec r}{dt^2}\end{aligned}
Apollo 17 astronaut Eugene Cernan drives the Lunar Roving Vehicle across the lunar surface.

Motion becomes data only after position is paired with time

The rover has a position in a chosen lunar coordinate system at each instant. A sequence of timed positions—not the single photograph—would let an analyst calculate velocity and acceleration.

Use this visual to see
Connect position, velocity, and acceleration to a moving physical system.
What it cannot show
The single frame establishes the rover and terrain but supplies no coordinate origin, scale, timestamps, velocity vector, or acceleration vector.

Differentiate a vector trajectory componentwise

  1. Differentiate each component once to find velocity.
  2. Differentiate velocity once to find acceleration.
  3. At t=1 st=1\ \mathrm{s}, evaluate both velocity components before taking magnitude.
Result
v⃗=(3t2−3)i^+4tj^,a⃗=6ti^+4j^\vec v=(3t^2-3)\hat i+4t\hat j,\qquad \vec a=6t\hat i+4\hat j
Units: Position is in m, velocity in m/s, and acceleration in m/s².

Boundary cases

  • vx(1)=0v_x(1)=0 while v⃗(1)=4j^ m/s\vec v(1)=4\hat j\ \mathrm{m/s}.
  • A corner in r⃗(t)\vec r(t) may make instantaneous velocity undefined.

Differentiating each coordinate produces a vertical velocity of four metres per second at one second even though the horizontal velocity is zero.

Formula

Use definite integrals to preserve initial data

Δr⃗=∫t0t1v⃗ dt,Δv⃗=∫t0t1a⃗ dt\displaystyle \Delta\vec r=\int_{t_0}^{t_1}\vec v\,dt,\qquad \Delta\vec v=\int_{t_0}^{t_1}\vec a\,dt

Signed vector areas accumulate displacement and velocity change.

Use when
The integrands must be integrable over the chosen interval and described in one frame.
Do not assume
Replacing v⃗\vec v by ∣v⃗∣|\vec v| changes displacement into distance.

Move through the derivative chain

  1. Write every component as a function of the same time.
  2. Differentiate componentwise to move from position to velocity to acceleration.
  3. Integrate with explicit bounds or restore constants from initial conditions.
  4. Use ∣v⃗∣|\vec v| only when speed or distance is required.
  5. Check continuity and units at interval boundaries.

Keep these three ideas

  • Velocity and acceleration are vector derivatives.
  • Initial conditions select the physical antiderivative.
  • Integrating speed gives distance; integrating velocity gives displacement.
1.3

Representing Motion

How do graphs, equations, and motion diagrams encode the same calculus relationships?

Short answer

Successive graph slopes give velocity and acceleration, while signed areas reverse those changes; equations must use the acceleration model that actually applies.

Know firstKinematic derivatives · Signed area · Initial conditions

Translate the axes before reading the shape

The slope of an xx–tt graph is vxv_x; the slope of a vxv_x–tt graph is axa_x. Signed area under velocity gives displacement, and signed area under acceleration gives velocity change. A position graph is not a drawing of the spatial path, and graph height never changes meaning simply because the curve looks steep.

For constant axa_x, integration gives vx=vx0+axtv_x=v_{x0}+a_xt, x=x0+vx0t+12axt2x=x_0+v_{x0}t+\tfrac12a_xt^2, and vx2=vx02+2ax(x−x0)v_x^2=v_{x0}^2+2a_x(x-x_0). Near Earth, use g=10 m/s2g=10\ \mathrm{m/s^2} unless another value is supplied. If acceleration varies with time, integrate ax(t)a_x(t); if it depends on position, use ax=vx dvx/dxa_x=v_x\,dv_x/dx. Model choice comes before algebra.

Physics model

Slope and signed area connect motion graphs

Trace one instant across three graphs; the tangent to position matches velocity, and velocity area gives displacement.

Position
3 m
Velocity
2 m/s
Acceleration
2 m/s²
Displacement from 0
2 m
positionvelocityaccelerationslope and area link
Slope and signed area connect motion graphsTrace one instant across three graphs; the tangent to position matches velocity, and velocity area gives displacement.xva
x=t3−2t2+3t+1v=3t2−4t+3,a=6t−4\begin{aligned}x&=t^3-2t^2+3t+1\\ v&=3t^2-4t+3,\qquad a=6t-4\end{aligned}
Read this figure without the graphic

Trace one instant across three graphs; the tangent to position matches velocity, and velocity area gives displacement.

Current quantityValue
Position3 m
Velocity2 m/s
Acceleration2 m/s²
Displacement from 02 m
Model relationx=t3−2t2+3t+1v=3t2−4t+3,a=6t−4\begin{aligned}x&=t^3-2t^2+3t+1\\ v&=3t^2-4t+3,\qquad a=6t-4\end{aligned}

Integrate a changing acceleration exactly

  1. Integrate acceleration from 0 to tt: v(t)=v(0)+∫0ta(s) dsv(t)=v(0)+\int_0^t a(s)\,ds.
  2. With tt measured in seconds, the numerical form is v(t)=3t2−4t+3v(t)=3t^2-4t+3.
  3. Integrate velocity from 0 to tt and add the initial position.
  4. Differentiate the result twice to check the original acceleration.
Result
x(t)=t3−2t2+3t+1x(t)=t^3-2t^2+3t+1
Units: In the displayed numerical polynomials, time is entered in seconds; the resulting velocity is in m/s and position in m.

Boundary cases

  • The usual constant-aa formulas do not span this interval.
  • Here v(t)>0v(t)>0 for all real tt because its discriminant is negative; on this fixture, distance therefore equals displacement.

Two definite integrations turn the linear acceleration into a quadratic velocity and cubic position while preserving both initial conditions.

Read slopes and areas by axis labels

GraphSlopeSigned area
xx versus ttvxv_xno standard kinematic quantity
vxv_x versus ttaxa_xΔx\Delta x
axa_x versus ttrate of acceleration changeΔvx\Delta v_x

Choose the motion relation

  1. Identify what varies and what remains constant.
  2. Use slopes for instantaneous rates and definite areas for accumulated changes.
  3. If aa depends on tt, integrate in time.
  4. If aa depends on xx, consider a=v dv/dxa=v\,dv/dx.
  5. Apply initial conditions and differentiate to verify.

Keep these three ideas

  • Graph slopes move forward through the derivative chain.
  • Signed areas accumulate motion changes.
  • Variable acceleration must be integrated with the correct independent variable.
1.4

Reference Frames and Relative Motion

Why can inertial observers disagree on velocity but agree on acceleration?

Short answer

A constant frame velocity adds to every measured velocity, but its derivative is zero, so Galilean-related inertial frames assign the same acceleration.

Know firstVector addition · Time derivatives · Subscript notation

Connect positions before differentiating

If frame B translates relative to frame A while their axes remain parallel, position vectors obey r⃗P/A=r⃗P/B+r⃗B/A\vec r_{P/A}=\vec r_{P/B}+\vec r_{B/A}. Differentiation gives the corresponding velocity relation. When v⃗B/A\vec v_{B/A} is constant, differentiating again removes the frame offset and both observers obtain the same acceleration.

Subscripts prevent sign errors: v⃗A/B=−v⃗B/A\vec v_{A/B}=-\vec v_{B/A}. This treatment assumes axes that do not rotate and origins with constant relative velocity. An accelerating or rotating observer needs extra terms, so it is not related by this simple Galilean transformation.

Physics model

A Galilean transformation changes velocity, not acceleration

Change the inertial observer speed and compare the object velocity assigned in each frame.

Laboratory velocity
6 m/s
Moving-frame velocity
4 m/s
Acceleration in both frames
unchanged
laboratory framemoving framerelative velocity
A Galilean transformation changes velocity, not accelerationChange the inertial observer speed and compare the object velocity assigned in each frame.
x′=x−Vtv′=v−V,a′=a\begin{aligned}x^{\prime}&=x-Vt\\ v^{\prime}&=v-V,\qquad a^{\prime}=a\end{aligned}
Read this figure without the graphic

Change the inertial observer speed and compare the object velocity assigned in each frame.

Current quantityValue
Laboratory velocity6 m/s
Moving-frame velocity4 m/s
Acceleration in both framesunchanged
Model relationx′=x−Vtv′=v−V,a′=a\begin{aligned}x^{\prime}&=x-Vt\\ v^{\prime}&=v-V,\qquad a^{\prime}=a\end{aligned}
Gemini 7 photographed from Gemini 6 during the first crewed spacecraft rendezvous.

Rendezvous depends on relative position and velocity

The two spacecraft can move rapidly around Earth while changing position only slowly relative to each other. A frame attached to either capsule subtracts the frame velocity from both motion descriptions.

Use this visual to see
Connect relative velocity to an actual orbital rendezvous.
What it cannot show
Perspective does not provide the spacecraft separation, relative speed, or orbital elements; those require measurements in a stated reference frame.

Build a velocity chain

  1. Write r⃗P/A=r⃗P/B+r⃗B/A\vec r_{P/A}=\vec r_{P/B}+\vec r_{B/A}.
  2. Differentiate once.
  3. Add matching components.
  4. Differentiate once more and use dv⃗B/A/dt=0d\vec v_{B/A}/dt=0.
Result
v⃗P/A=(3,3) m/s,a⃗P/A=a⃗P/B\vec v_{P/A}=(3,3)\ \mathrm{m/s},\qquad \vec a_{P/A}=\vec a_{P/B}
Units: Frame and particle velocities use m/s; accelerations use m/s².

Boundary cases

  • An accelerating B frame has a⃗P/A=a⃗P/B+a⃗B/A\vec a_{P/A}=\vec a_{P/B}+\vec a_{B/A}.
  • Rotating axes require additional rotational terms.

Adding the frame velocity to the particle velocity gives three metres per second in both laboratory directions; constant frame motion does not alter acceleration.

What survives a Galilean frame change?

QuantityRelationSame in both frames?
positionr⃗P/A=r⃗P/B+r⃗B/A\vec r_{P/A}=\vec r_{P/B}+\vec r_{B/A}not generally
velocityv⃗P/A=v⃗P/B+v⃗B/A\vec v_{P/A}=\vec v_{P/B}+\vec v_{B/A}not generally
accelerationa⃗P/A=a⃗P/B\vec a_{P/A}=\vec a_{P/B}yes, for nonrotating frames with constant relative velocity

Keep the observer accounting visible

  1. Define every subscript in words.
  2. Connect the target frames through a vector chain.
  3. Differentiate only after the position relation is correct.
  4. Apply the inertial and nonrotating conditions.
  5. Reverse one relation to check antisymmetry.

Keep these three ideas

  • Relative positions form a vector chain.
  • Constant relative velocity shifts measured velocities.
  • Nonrotating inertial frames agree on acceleration.
1.5

Motion in Two or Three Dimensions

How do component differential equations build one multidimensional trajectory?

Short answer

Integrate each acceleration component with its own initial data, then evaluate every component at the same time to reconstruct the particle’s path and velocity.

Know firstVector derivatives · Definite integrals · Parametric curves

Components evolve independently but share one clock

For a⃗(t)=ax(t)i^+ay(t)j^\vec a(t)=a_x(t)\hat i+a_y(t)\hat j, integrate each component separately. Initial velocity and position can differ by axis, but the common time variable reunites the components into r⃗(t)\vec r(t). The velocity vector is tangent to the parametric path; acceleration points in the direction of velocity change and need not be tangent.

Ideal projectile motion is the special case ax=0a_x=0 and ay=−ga_y=-g. More general time-dependent acceleration remains solvable componentwise. Independence fails when an interaction such as drag depends on the full speed ∣v⃗∣|\vec v|, because then one component equation contains the others. AP Physics C: Mechanics requires quantitative analysis in two dimensions; three-dimensional motion is treated qualitatively.

Physics model

Vector calculus separates perpendicular motion

Advance a projectile while horizontal and vertical components evolve under one shared time parameter.

Horizontal velocity
8 m/s
Vertical velocity
2 m/s
Acceleration
⟨0,−10⟩\langle0,-10\rangle m/s²
trajectoryvelocity componentsacceleration
Vector calculus separates perpendicular motionAdvance a projectile while horizontal and vertical components evolve under one shared time parameter.
r⃗(t)=⟨v0xt, y0+v0yt−12gt2⟩\vec r(t)=\langle v_{0x}t,\ y_0+v_{0y}t-\tfrac12gt^2\rangle
Read this figure without the graphic

Advance a projectile while horizontal and vertical components evolve under one shared time parameter.

Current quantityValue
Horizontal velocity8 m/s
Vertical velocity2 m/s
Acceleration⟨0,−10⟩\langle0,-10\rangle m/s²
Model relationr⃗(t)=⟨v0xt, y0+v0yt−12gt2⟩\vec r(t)=\langle v_{0x}t,\ y_0+v_{0y}t-\tfrac12gt^2\rangle
View upward through the tall cylindrical shaft of NASA’s Zero Gravity Facility.

A drop tower creates a controlled interval of free fall

An experiment package falls through the evacuated shaft so drag is greatly reduced. During the drop, the package and everything inside it accelerate together under gravity.

Use this visual to see
Show how an experimental apparatus isolates free-fall motion.
What it cannot show
The photograph establishes the long vertical shaft but does not show a drop trajectory, elapsed time, vacuum pressure, or measured acceleration.

Integrate nonuniform planar acceleration

  1. Integrate ax(t)a_x(t) and aya_y from zero to tt.
  2. Add the two initial velocity components.
  3. Integrate the resulting velocity components.
  4. Add the two initial position components.
Result
v⃗=(t2+4)i^+(6−10t)j^,r⃗=(t33+4t)i^+(1+6t−5t2)j^\vec v=(t^2+4)\hat i+(6-10t)\hat j,\quad \vec r=\left(\frac{t^3}{3}+4t\right)\hat i+(1+6t-5t^2)\hat j
Units: In the numerical formulas, time is entered in seconds; position is returned in m and velocity in m/s.

Boundary cases

  • At t=0.6t=0.6 s, vy=0v_y=0 but vx=4.36v_x=4.36 m/s.
  • Velocity-dependent drag couples the component equations.

Time integration produces a cubic horizontal coordinate and quadratic vertical coordinate; the particle keeps moving horizontally at its vertical apex.

Keep the component ledger aligned

AxisAccelerationVelocityPosition
x2t2tt2+4t^2+4t3/3+4tt^3/3+4t
y−10-106−10t6-10t1+6t−5t21+6t-5t^2

Solve a vector initial-value problem

  1. Declare axes and write each acceleration component.
  2. Integrate using the matching initial velocity.
  3. Integrate again using the matching initial position.
  4. Apply one shared time or event condition.
  5. Recombine components only for magnitude, direction, or path information.

Keep these three ideas

  • Integrate acceleration one component at a time.
  • All components describe the same particle at the same time.
  • Velocity is tangent to the path; acceleration need not be.

Kinematics review

A complete kinematics model names its frame and domain, expresses motion componentwise, and uses derivatives or definite integrals without losing initial conditions.

Recognize immediately

  • Declare axes before assigning signs to components.
  • Differentiate position to obtain velocity and acceleration; integrate with initial conditions to reverse the process.
  • Use signed velocity area for displacement and integrate speed for distance.
  • Treat perpendicular component equations independently but evaluate them at the same time.

Practice AP Physics C: Mechanics in the real test engine.

Free practice set: timed, the same engine as our full-length tests, every answer explained.